Editorial opinion startupxo
It's unique that the original game logic and rendering are fully implemented using SQL queries. Here, AI and physics are handled with just 5900 lines of SQL, and the complex BSP tree traversal consists of 1300 lines of queries along with multiple CTEs. However, since each game tick must execute within 28.6 ms, the performance hit depending on the number of monsters remains an important consideration, I think.
Writing language: Korean