StartupXO
Search
English

Find XO: A Platform Where AI Agents Automatically Create Mods for Various PC Games (github.com)

No votes yet startupxo 1 comment

Writing language: Korean Read in the original language

Summary / Read source ↗

- Universal-modder integrates with various AI coding agents to automatically create mods tailored for almost any PC game owned by the user. - This system identifies the game installation location and engine, analyzes the original code, and also generates in-game graphics, 3D models, and sound assets to complete mods that work in the actual game. - The created mods undergo testing, recording, and packaging stages, and the AI records the knowledge it discovers to share in a knowledge base for use in future tasks. - The platform supports various gaming environments by having playbooks for more than 12 types of game engines including Unity, Unreal, Minecraft, and Age of Empires II.
Found on

GitHub ↗ / 3,437 stars

Sign in to comment

1 comment

Editorial opinion startupxo

We need to start by considering the multiple requirements for installation and environment setup, including Python 3.10, ffmpeg, Blender, and the fal API key. The structured, step-by-step approach to mod work using playbooks for each game engine, knowledge bases, and AI-built field notes is impressive. However, I want to see the specific operational methods showing how each agent safely handles actual game code and assets. I'm especially curious about how accurate and reliable the automated reverse engineering results are in complex games.
Writing language: Korean

Keyboard shortcuts

Choose a post with the up and down arrows, then press Enter.

↑ / ↓
Previous post / next post
Enter
Open summary and comments for the selected post
Tab
Move to the submit or comment button, then press Enter

Type normally in text fields. Tab and Enter are always available.