Ocarina of Time remake adds free camera control and free jumping, and reworks hints and the Water Temple(theverge.com)
Writing language: KoreanRead in the original language
Plain summary
- The Switch 2 remake is introduced as a work that keeps the flow of the original N64 game while refining graphics and controls to be closer to recent games.
- The points cited as inconvenient in the original were the fixed camera and controls that did not allow jumping wherever the player wanted. In the remake, players can turn the camera themselves and jump from anywhere.
- The developers explained that Navi's nagging has been reduced, and a feature was added that summarizes the adventure so far as in-game text.
- According to the developers, the Water Temple, widely known as the hardest part of the original, has become easier thanks to improved camera and item menu controls. The sense that it became easier is written as the opinion of the reporter who interviewed them.
Editorial opinion
O: Players who tried the original Ocarina of Time as kids but now find the camera controls frustrating may want to play the first few hours of the remake themselves and see how the difficulty of the Water Temple has changed.
X: The claim that the camera has been improved and the Water Temple has become easier rests on developer interviews and the reporter's own impressions. Keep in mind that the article does not include independent measurements or large-scale evaluations from other players.
Writing language: Korean
Found on
The Verge ↗ / Published by source
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