Find XO: The Paradox of Steam's All-Time Highest Revenue: Old Games, Not New Releases, Made the Money (kotaku.com)
Writing language: Korean Read in the original language
Summary / Read source ↗
- Steam recorded its highest-ever half-year revenue of $11.1 billion in the first half of 2026, with only 21% from new releases and 79% from older titles.
- That doesn't mean marketing for new releases should be reduced.
- To maintain a catalog that grows exponentially, initial sales are necessary, and competition for new releases has become tighter.
- With major publishers abandoning their own launchers and returning, reconsidering the idea of building your own distribution to save fees is advisable.